IO4: An application for smart devices combining
the virtual guided tour and the interactive game 

This output combines the previous two outputs in one application for smart devices free for everyone to download and use. This outcome was developed by the two academic partners and the two technological partners. The application for smart devices is provided in English and in the four languages of the partner countries (Dutch, German, Greek and Italian).

Through this application we intend to enhance the visitor experience of our museum partners by providing a more experiential and personalized learning process. With the development of this digital application, the partnership seeks to provide a personalized and enjoyable way of learning in the four museums of the consortium.

The digital application with the augmented reality elements enables the interactive game activities. The development of such software incorporates all the features needed to run the game during a museum visit in situ and online. Features like internal communication of users were considered in the process of the development.
Along with the application, a short guide is expected so to inform teachers on how to use the application in the classroom with or without a physical visit to each partner museum.
What is more, the application was developed using Open Source Software but also based on the logic of Open Educational Resources (OER) so that one can use and reuse it without payment, while giving the opportunity to retain little or no ownership rights.
With this output our partnership seeks to achieve:
  • shaping the perception of small and medium-sized museums as places of learning, especially in the province of EU countries (3 out of 4 museums of the partnership)
  • highlighting the potential of technology as a means of promoting and learning about Europe's culture
  • highlighting the potential of technology as a means of attracting children and young people to the cultural wealth of Europe
  • the promotion of educational programs provided by museums as additional to the education taking place in the classroom
  • redefining EU museums as attractive destinations for children and young people
  • increasing the e-accessibility of museums